The project was a brief exploration of the possibilities of developing modern software supporting the daily work of common courts in Poland, realized as an exemplary concept for the Ministry of Justice. The aim was to identify the main barriers in the current systems and propose solutions that increase the efficiency, accessibility and safety of court proceedings. The basis of the work was in-depth interviews with court employees — assistant judges, protocol clerks and referendaries — on the basis of which preliminary UX sketches of the JUDGE 3.0 system were created. The project combined an audit of an existing solution (JUDGE-2, ReCourt Player, Portal of Judgments of the General Courts) with a conceptual prototype of a new digital infrastructure, integrated with AI and e-deliveries.
The main challenge was to translate the highly complex, multi-stage judicial reality into transparent, intuitive interfaces, which at the same time must meet stringent legal and security requirements. I had to reconcile different user profiles (judges, assistants, minutes clerks, referees) and their extremely different work scenarios, as well as plan full digitization of the files while providing mobile access and AI support. The short time for exploration forced rapid iterations: from mapping the ills of the existing system through ideation workshops to low-level mock-ups, which had to convince decision-makers that modernization could realistically reduce the time of proceedings and relieve administrative staff.